TTS Input Text
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Voice Selection
TTS Generated Audios

Your generated audio will appear here

Enter some text on the left and click Generate to get started.
Voice Cloning Input
Voice Clone Generated Audios

Your cloned voice will appear here

Fill in the form on the left and click Clone & Generate.
Voice Design Input

Longer, detailed descriptions give better voices: age, gender, accent, pace, mood and use. Example: “a warm British woman in her 30s, slow and friendly, for audiobooks”.

Voice Design Generated Audios

Your designed voice will appear here

Describe a voice on the left and click Design & Generate.
Voice Changer Input
Voice Changer Generated Audios

Your converted audio will appear here

Fill in the form on the left and click Change Voice.
AI Dubbing Input
More options
AI Dubbing Generated Results

Your dubbed video will appear here

Choose a video on the left and click Generate Dub. The new voice replaces the original sound.
Speech to Text Input
Speech to Text Generated Results

Your transcript will appear here

Fill in the form on the left and click Transcribe.
Music Generator Input

Longer prompts give better music: genre, mood, instruments, tempo and where it will be used. Example: “calm lo-fi hip hop, soft piano, light rain, 80 bpm, for studying”.

More options
Music Generated Audios

Your music will appear here

Describe a track on the left and click Generate Music.
SFX Generator Input

Detailed prompts give better sounds: one clear sound, what makes it, the place and the distance. Example: “single wooden door knock, close up, small dry room”.

SFX Generated Audios

Your sound effect will appear here

Describe an effect on the left and click Generate SFX.
Song Generator Input

Describe the vocal, genre, instruments, tempo and mood for the best song. Example: “soft female vocal, acoustic pop, guitar and piano, 90 bpm, warm and hopeful”.

More options
Song Generated Audios

Your song will appear here

Fill in the form on the left and click Generate Song.
Lyrics Generator Input

Longer topics give better lyrics: names, places, a small story and the mood. Example: “my mom's 60th birthday, her garden, the songs she sang to us, grateful and happy”.

Lyrics Generated Results

Your lyrics will appear here

Give a topic on the left and click Generate Lyrics.
Vocal Isolator Input
Vocal Isolator Generated Audios

Your isolated vocals will appear here

Paste a track on the left and click Isolate Vocals.
Voice Cover Input

Upload a song with a clear lead vocal. It re-sings the lyrics in the new voice you pick, in the same style.

Voice Cover Generated Audios

Your voice cover will appear here

Fill in the form on the left and click Generate Cover.

Game Sound Effects Generator

Describe the sound your game needs, from a coin pickup to a dragon roar, and get an original effect in seconds. Built for indie developers, game jams and modders.

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In short: To make game sound effects on Speechma Pro, open Music Studio › Sound Effects, describe the sound in detail (source, material, size, length and style such as “8-bit” or “realistic”), set 3 to 15 seconds, and generate. Trim the result in an audio editor and import it into Unity, Godot, Unreal or GameMaker. It is included in Speechma Pro.

How do I generate sound effects for my game?

Open the Sound Effects tab in the Music Studio panel above, type a description like “retro 8-bit coin pickup, bright rising blip, very short”, choose a length between 3 and 15 seconds, and generate. You get an original sound you can trim and drop into your project.

For solo developers and small teams, sound is often the last thing done before a deadline. A text prompt is a fast way to fill gaps during a 48-hour game jam, prototype a feel before hiring a sound designer, or replace placeholder beeps in a mobile game.

Which prompts work for common game sounds?

Copy a prompt and adjust the style words (8-bit, cartoon, realistic, sci-fi) to match your art direction.

SoundPrompt recipeLength
Coin pickup“Retro 8-bit coin pickup, bright two-note rising blip, clean, very short”3 s
Jump“Cartoon jump sound, springy boing with quick upward pitch sweep, playful”3 s
UI click“Soft modern UI button click, subtle wooden tap, clean and minimal, mobile game menu”3 s
Level up“Fantasy level up chime, sparkling harp gliss and bright bell, triumphant, short”4 s
Sword hit“Realistic steel sword clash, sharp metallic ring, close-up, medieval combat”3 s
Magic spell“Fire spell cast, whooshing flame burst with crackling embers, powerful”4 s
Explosion“Large sci-fi explosion, deep boom with debris and long rumble tail”6 s
Footsteps“Footsteps on gravel, slow walking pace, crunchy, outdoor, mono”8 s
Ambient loop“Spooky dungeon ambience, dripping water, distant wind, low hum, steady”15 s

How do I add AI sound effects to a game engine?

  1. List the sounds you needMake a simple sheet: player, enemies, UI, world. Most small games need 20 to 40 effects.
  2. Generate each effectWrite one prompt per sound and pick a length from 3 to 15 seconds. Make two or three takes of important ones.
  3. Trim the silenceOpen the file in Audacity, cut the empty start so the sound plays instantly, and add a tiny fade at the end.
  4. Export for your engineSave as WAV for short effects. Many developers use OGG for longer ambience loops to save space.
  5. Import and assignDrag the files into Unity, Godot, Unreal or GameMaker and hook them to events.
  6. Vary the pitchRandomize pitch by a few percent in code so repeated sounds like footsteps do not feel robotic.

How do I write a better sound effect prompt?

Sound effects respond to concrete details. Think about what is making the sound and where it happens:

  • Source and material: “wooden door”, “metal gate”, “glass bottle”, “slime creature”.
  • Action: “creaking open slowly”, “slamming shut”, “shattering on concrete”.
  • Size and distance: “small and close-up”, “huge and far away”.
  • Space: “in a stone cave with echo”, “outdoors, dry”, “inside a spaceship”.
  • Style: “8-bit”, “16-bit SNES style”, “cartoon”, “realistic”, “sci-fi”.

Put together, “heavy wooden dungeon door creaking open slowly, rusty hinges, stone hallway echo, realistic” will beat “door sound” every time. Keep a text file of your prompts so you can make matching sounds later in development.

What other audio can I make for my game?

How do I keep my game’s sounds consistent?

Pick a sound style before you start and repeat the same style words in every prompt. A cozy farming game might use “soft, warm, wooden, cartoon” on every effect. A sci-fi shooter might use “metallic, punchy, synthetic, futuristic”. Then normalize all files to a similar loudness in Audacity so no single effect jumps out. Play your UI sounds back to back once: if one feels from a different game, regenerate it with the shared style words added.

Frequently asked questions

Are the game sound effects included in Speechma Pro?

Yes. Generating sound effects is included in Speechma Pro.

Can I use the sounds in a commercial game on Steam?

Yes. Commercial use of the generated audio is included, so you can ship effects in paid games and apps.

How long can a sound effect be?

Between 3 and 15 seconds. For longer ambience, generate a 15-second clip and loop it in your engine.

Can I make retro 8-bit sounds?

Yes. Add “8-bit”, “chiptune” or “16-bit” to your prompt to get retro-style effects.

What format do game engines need?

Unity, Godot, Unreal and GameMaker all accept WAV. If you need OGG, convert the file in Audacity.

Can I make game music too?

Yes. The AI music generator creates tracks from 30 seconds to 8 minutes for menus, levels and boss fights.
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